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VCF Southeast 2026

rodneylives

Moderator
Staff member
Loadstar OG
I just got word that I've snagged a table at VCF Southeast 2026 in Atlanta, at the end of July/beginning of August! They also asked if I'd like to present there too and of course I said yes!

This time I won't be staying at a hotel but with a friend in Atlanta, so my cognitive load will be a lot less, and I should be able to keep you guys filled in with what's going on from the show!
 
I understand the one I went to last year was the largest they'd ever had, and it did seem pretty large. I think the one in Atlanta is going to be smaller, but still not tiny, it's affiliated with a video gaming convention too so it'll get people in from that as well.
 
The retro craze in general thankfully shows no signs of slowing down - there's a new C64 game release every week that rivals the ones from the 80's and 90's. Had Dave taken over Loadstar now as opposed to in 2001, things would go a lot more smoothly and there wouldn't be the problem of a lack of new content.
 
There's no way to know how long it'll last. I offer the following observations:

- Not everyone interested in retro platforms is in it for the nostalgia, some weren't alive when the they were new.

- Old computers have the great advantage of simplicity. You can comprehend everything that goes on in a Commodore 64.

- Since they're no longer economically viable as products (in general), people are a lot less condemning about software distribution. I mean, I outright tell people on the itch.io purchase page that they should use Loadstar wherever they can get it! Fender and Jeff didn't have that luxury when it was paying their bills, which is why most issues have a stern, ancient warning on them about software piracy.

- There is also a sense that, as computers have radically gained in power and memory, that this power has largely not come to serve the machines' owners. It might make it easier to make, but not more useful or easier to use. Microsoft Word, for instance is not substantively more powerful now than it was in 1999. Where has all those decades of effort gone? What do you really get for your (spits) subscription fee these days? Essentially, only that the old versions no longer work on current-day Windows. But what it is now is more proprietary. They stuck with their abominable "Ribbon" interface, which rejects many of the tenets of GUIs established at Xerox PARC and the early Mac and Windows, purely because getting trained to use it produces knowledge that only applies to Microsoft products. Apple themselves have gone with making their interface fancier too, instead of more immediately readable and usable.

- And yet, despite supposedly being easier to develop for, is it really? I feel capable of writing a program in C for a retro platform; I don't feel so capable on current-day Windows. I think this is actually the secret lesson of Claude and other generative AI coding tools: it's gotten so complex and obtuse that people who haven't been carefully trained for current programming practices are largely lost, and it gives people a way through it all, even if it's horribly wasteful, both in terms of lines of code and resource consumption, to use it.
 
- Since they're no longer economically viable as products (in general), people are a lot less condemning about software distribution. I mean, I outright tell people on the itch.io purchase page that they should use Loadstar wherever they can get it! Fender and Jeff didn't have that luxury when it was paying their bills, which is why most issues have a stern, ancient warning on them about software piracy.
What did you mean by this part?
 
Only that the need to push Loadstar as a commercial product meant that every issue had to have notices that Loadstar is not public domain, that you shouldn't casually make copies and hand them out to friends, the phone number of the SPA, etc. I find it striking sometimes, as I look through issues, at their quantity. There's so many of them that I feel like I need to comment about it somewhere, especially since technically Loadstar is still being sold through my efforts. I think these days the approach has to change. That Loadstar survives now is largely accidental, and every copy distributed now helps ward it from final destruction. All of Softdisk's other products are very obscure. Without piracy, would anyone even have issues of Softdisk, Big Blue Disk, Gamer's Edge, etc. now?
 
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