Background: Dave's plan was to make Loadstars to issue 256, then the tornado hit his house. We ended up with 249, plus 250 that made it out in 2008, bringing the era of Loadstar, and with it that of software periodicals, to an end.
But in constructing Loadstar Compleat, I think I've gotten together much of the information we need to make issues ourselves. And it's only six issues left to go to reach Dave's finish line. We should seriously consider if we should, or can, do this.
At my talk at VCF SE 2026, a couple of people expressed interest in helping out, at least with information, and suggested a format: selling issues via electronic means for most, and physical disks for those still with with physical Commodores.
So, what is needed, in terms of content, to construct an issue of Loadstar:
- The biggest thing is software. Nearly all issues have at least one game. Some form of productivity software. Utilities.
- Articles. Commodore technical info. An editorial.
- Media content. Art and/or music compilations. But at least a title screen image and background music for the Presenter.
- Permission to use all of the above, of course.
It was suggested that a revived Loadstar should be a paying proposition, as it was before. Meaning, we'd look for and accept contributions, and creators would get paid for them. Would people buy them? How much should we charge, and how much should we offer contributors?
But in constructing Loadstar Compleat, I think I've gotten together much of the information we need to make issues ourselves. And it's only six issues left to go to reach Dave's finish line. We should seriously consider if we should, or can, do this.
At my talk at VCF SE 2026, a couple of people expressed interest in helping out, at least with information, and suggested a format: selling issues via electronic means for most, and physical disks for those still with with physical Commodores.
So, what is needed, in terms of content, to construct an issue of Loadstar:
- The biggest thing is software. Nearly all issues have at least one game. Some form of productivity software. Utilities.
- Articles. Commodore technical info. An editorial.
- Media content. Art and/or music compilations. But at least a title screen image and background music for the Presenter.
- Permission to use all of the above, of course.
It was suggested that a revived Loadstar should be a paying proposition, as it was before. Meaning, we'd look for and accept contributions, and creators would get paid for them. Would people buy them? How much should we charge, and how much should we offer contributors?